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Thursday, April 26, 2007
THROWBACK THURSDAY 28
This is my Live action candidate for a hollywood movie of this classic toon. I'm sure Emmanuel Lewis was a point of reference for the design of the original Rubik character. If not, they must've been seperated at birth. LOL
Below are some warm up sketches I did last night. A couple of my friend's comic characters in hip hop poses. Real quick and loose.
Thursday, April 19, 2007
THROWBACK THURSDAY 27
I really need to make time to do more posts often, especially for the Thursday Throwbacks. I'll try to do these more frequently each week. I'm just so swamped with work. Anyhow, This week I tried my hand at Peter Potamus and his pal SoSo. I had fun doing these. I wanted to make him as fat as possible without losing his character. I also wanted to play a bit with the perspective on him while still keeping kinda loose and wacky. The second pic from the top is a work in progress (perfect example of me not having enough time in the day) Thought I'd share it as is.
Tuesday, April 17, 2007
This was a freelance design I did for a web add last year. I illustrated these all in illustrator CS with the wacom tablet. Came out pretty good, I think I'm getting a little use to drawing with the Wacom. Anyway, I posted an illustration of a walking castle a few posts back which was rejected for this same project. Scroll down and check it out.
Below is an old sketch I had laying around for a custom MUNNY design.
Thursday, April 12, 2007
Random person SKETCH
Tuesday, April 03, 2007
THROWBACK THURSDAYS 26.5
I had to revisit the last caveman throwback for this week. I actually started this project the week of the last throwback post, but due to freelance and other duties it took longer than expected to finish up. I incorporated the bird from the last post at the end of this and recorded the ending audio with my youngest daughter Madison (Her first acting gig. lol) I recorded myself doing the bird call in quicktime pro. (yeah that's yours truly) Loads of fun. I experimented with letting flash motion tween some parts, but really didn't like how it turned out. Other parts of the animation I used my knowledge of animation timing and tricks of the trade which made the motion look WAY more fluent.
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